Games · Dominos · The rules

The rules

Dominos: the rules

Dominoes the way Tunisian cafés play it: the draw game, first to 101. These are the rules exactly as Dineri plays them.

The tiles and the players

  • A double-six set: 28 tiles, each with two ends of 0 to 6 pips. A tile with the same number on both ends is a double.
  • Two, three or four players each alone, or four in two teams of two, partners sitting across. Turns go round counter-clockwise.
  • Everyone draws 7 tiles; the rest (none with four players) is the stock, face down.

Starting

  • The first round: whoever holds the highest double starts with it (the double six, if it was dealt). If nobody holds a double, the highest tile starts.
  • Later rounds: the winner of the last round starts, with any tile. After a round nobody won, the last round's starter starts again.

Playing

  • The line has two open ends. On your turn, place one tile with an end matching one of them; its other end becomes the new open end.
  • Doubles are laid crosswise but count as one end.
  • Can't play? Draw from the stock until you can. With the stock empty, you pass. You can't draw while you have a tile to play.
  • Everyone can see how many tiles each player holds and how many are left in the stock.

End of a round

  • Place your last tile and you win the round.
  • If nobody can play and the stock is empty, the game is blocked: the player (or team) with the fewest pips left in hand wins the round. A tie for the fewest: nobody scores.

Scoring and winning

  • The round's winner scores the pips left in the opponents' hands. In teams, your partner's tiles don't count against you.
  • The first to reach 101 wins the game.
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