Dominoes the way Tunisian cafés play it: the draw game, first to 101. These are the rules exactly as Dineri plays them.
The tiles and the players
A double-six set: 28 tiles, each with two ends of 0 to 6 pips. A tile with the same number on both ends is a double.
Two, three or four players each alone, or four in two teams of two, partners sitting across. Turns go round counter-clockwise.
Everyone draws 7 tiles; the rest (none with four players) is the stock, face down.
Starting
The first round: whoever holds the highest double starts with it (the double six, if it was dealt). If nobody holds a double, the highest tile starts.
Later rounds: the winner of the last round starts, with any tile. After a round nobody won, the last round's starter starts again.
Playing
The line has two open ends. On your turn, place one tile with an end matching one of them; its other end becomes the new open end.
Doubles are laid crosswise but count as one end.
Can't play? Draw from the stock until you can. With the stock empty, you pass. You can't draw while you have a tile to play.
Everyone can see how many tiles each player holds and how many are left in the stock.
End of a round
Place your last tile and you win the round.
If nobody can play and the stock is empty, the game is blocked: the player (or team) with the fewest pips left in hand wins the round. A tie for the fewest: nobody scores.
Scoring and winning
The round's winner scores the pips left in the opponents' hands. In teams, your partner's tiles don't count against you.