Games · Loup garou · The rules

The rules

Loup garou: the rules

A village hides werewolves. Each night they eat a villager; each day the village votes out someone it suspects. The classic rules, exactly as Dineri plays them, with the site as the narrator and a chat at the table.

The game

  • Six to eighteen players, each alone; the owner starts the table once six are seated. No bots: it's a game of talking.
  • About one player in four is a werewolf: 1 for 6 or 7 players, 2 for 8 to 11, 3 for 12 to 15, 4 for 16 to 18.
  • The special roles, one each (the owner may leave any out): the Seer, the Witch, the Hunter and Cupid. The Sheriff is elected. Everyone else is a Villager. Everyone knows which roles are in play, not who has them.
  • The roles are dealt at random; you see only your own card. The dead don't see the others' cards either; every card is shown at the end.

The night

Everyone sleeps; the roles wake one after the other:

  • Cupid (the first night only) names two players, himself if he likes, who fall in love. Each lover learns who the other is, not their role.
  • The Seer looks at one player's card.
  • The werewolves see each other and choose a victim together: each points at someone and may change their mind; when all agree, it's done. When time runs out, the most pointed-at is the victim (a tie is drawn at random); nobody pointed at, nobody is eaten.
  • The Witch learns who the werewolves chose. She has two potions for the whole game, each used once: the potion of life saves tonight's victim (herself too), the potion of death kills anyone. She may use both the same night, or neither.
  • At dawn the night's dead are announced, with their cards turned over.

Deaths

  • A dead player's card is shown to everyone. The dead no longer vote or talk with the living.
  • The lovers: when one dies, the other dies of grief at once.
  • The Hunter: when he dies, by night or by day, he shoots one living player, who dies too.
  • The Sheriff: when he dies, he names his successor among the living; if he names nobody in time, the village has no Sheriff any more.

The day

  • The first day, the village elects a Sheriff: the most votes wins (a tie is drawn at random).
  • The village talks, then votes to eliminate one player. Votes are open, like a show of hands, and the Sheriff's counts double.
  • The most votes is eliminated and their card shown. A tie: the Sheriff chooses among the tied; with no Sheriff, or with nobody voting, nobody is eliminated.
  • Then night falls again.

Who wins

  • The villagers win when no werewolf is left alive.
  • The werewolves win when only werewolves are left alive.
  • Lovers who are a werewolf and a non-werewolf play together against everyone: they win if they're the last two alive.
  • The game ends as soon as a side wins, and every card is shown.

At the table

  • A chat: by day the living talk to everyone; by night the werewolves talk among themselves; the dead talk only among themselves. Everything written is shown at the end.
  • Every step has a time limit and ends early once whoever must act has acted. The debate lasts up to three minutes, and ends early when most of the living ask for the vote.
  • A player who drops out does nothing until they're back.
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