The game
- Six to eighteen players, each alone; the owner starts the table once six are seated. No bots: it's a game of talking.
- About one player in four is a werewolf: 1 for 6 or 7 players, 2 for 8 to 11, 3 for 12 to 15, 4 for 16 to 18.
- The special roles, one each (the owner may leave any out): the Seer, the Witch, the Hunter and Cupid. The Sheriff is elected. Everyone else is a Villager. Everyone knows which roles are in play, not who has them.
- The roles are dealt at random; you see only your own card. The dead don't see the others' cards either; every card is shown at the end.
The night
Everyone sleeps; the roles wake one after the other:
- Cupid (the first night only) names two players, himself if he likes, who fall in love. Each lover learns who the other is, not their role.
- The Seer looks at one player's card.
- The werewolves see each other and choose a victim together: each points at someone and may change their mind; when all agree, it's done. When time runs out, the most pointed-at is the victim (a tie is drawn at random); nobody pointed at, nobody is eaten.
- The Witch learns who the werewolves chose. She has two potions for the whole game, each used once: the potion of life saves tonight's victim (herself too), the potion of death kills anyone. She may use both the same night, or neither.
- At dawn the night's dead are announced, with their cards turned over.
Deaths
- A dead player's card is shown to everyone. The dead no longer vote or talk with the living.
- The lovers: when one dies, the other dies of grief at once.
- The Hunter: when he dies, by night or by day, he shoots one living player, who dies too.
- The Sheriff: when he dies, he names his successor among the living; if he names nobody in time, the village has no Sheriff any more.
The day
- The first day, the village elects a Sheriff: the most votes wins (a tie is drawn at random).
- The village talks, then votes to eliminate one player. Votes are open, like a show of hands, and the Sheriff's counts double.
- The most votes is eliminated and their card shown. A tie: the Sheriff chooses among the tied; with no Sheriff, or with nobody voting, nobody is eliminated.
- Then night falls again.
Who wins
- The villagers win when no werewolf is left alive.
- The werewolves win when only werewolves are left alive.
- Lovers who are a werewolf and a non-werewolf play together against everyone: they win if they're the last two alive.
- The game ends as soon as a side wins, and every card is shown.
At the table
- A chat: by day the living talk to everyone; by night the werewolves talk among themselves; the dead talk only among themselves. Everything written is shown at the end.
- Every step has a time limit and ends early once whoever must act has acted. The debate lasts up to three minutes, and ends early when most of the living ask for the vote.
- A player who drops out does nothing until they're back.